HOF Fire Team rulebook
HOF Fire-Team is an original dynamic tactical game with a setting from ultra modern to the far future. Fire Team pits squads of soldiers, guerrillas, police, and thieves or just about anyone else with a grudge against one another. Use miniatures from your existing collection, on single bases, or add any new ones of your choice. Players command a number of Teams. These being Fire Teams, Support Teams, Command Teams and trusting to sound small unit tactics and the luck of the dice they attempt to carry out their mission objectives.
HOF Fire-Team is played on purpose designed 'Battle Boards' de-marked into a 20mm squared grid. These set squares allow for easy and instant measurement of game distances for movement and weapons fire along with the relation between every miniature in play and possible cover. Play is easy and lethal. Using a unique D6 mechanic based on the Firefight 2.0 engine combined with an innovative 'tech level' for all troops and the 'waypoint' mission driver this game promises fast and intense action in a compact playing area. Play in a place of your choosing even if it is too small for other 'open terrain' wargames.
Written by Bob Minadeo with Gavin Syme
A5 Book, 60 Pages, Colour Covers ISBN and Barcode
Please note that you will require squared tiles or grids in order to make use of this game. While we recommend official HOF FT tile sets which offer great choice and value you can make use of almost any squared grids which have 20mm or 25mm squares upon them if you have them in your collection already. You can make use of ANY 15mm miniatures in your collection or from our ranges for use in HOF Fire-Team. The points calculators and army lists give you the ability to make use of or create almost any setting in addition to the three given in the book. Create your own statistics and teams!
To Take a Waypoint pg2
Contents and Credits pg3
What is HOF Fire Team pg4
The Use of Terms in the Game pg5
Tech Levels in Play pg6
The Use of Dice in the Game pg7
Measuring Distances on Grids pg8
Defining Teams with Miniatures pg8
Fire Teams, Support Teams, Command Teams pg9
Vehicle Teams pg10
Defining Gear in the Game pg11
Using Cover pg12-13
The Turn Sequence pg14
Combat and Movement pg15
Fields of Fire pg16-17
Vehicles, Melee, Snipers and Overwatch pg18
Command Tasks pg19-20
Rallying and Medical Aid pg21
Movement Special Cases pg22
Combat Special Cases pg22-25
Morale in the Game pg25-26
Vehicle Movment and Facing pg26
Waypoints in Play pg27-30
Playing HOF Fire Team in any setting pg31
Points Value Formulas pg32
The Ion Age - Prydia Aflame pg33-39
Muster and Retained fight in a bitter civil war for the future of the Prydian Precinct while the shadow of the Khanate ever looms…
The Pan Galactic Empire pg40-46
A vastness of human and alien life in constant struggle in a galaxy that is rich with resources, planets and conflict.
Who knows what creatures will appear next!
Argo Cities of the Teeming Future pg47-51
The Earth teems with seething billions all housed in cities hundred of kilometres wide.
The law is harsh and mutants and cyborgs walk among us. Keep the Peace...if you can.
Easy Counters for HOF Fire Team pg52
The SHM 15mm Science Fiction Range pg53
The HOF 15mm Science Fiction Range pg54-55
HOF Fire Team Tile Packs pg56